10 Global IT Predictions for 2013 and Beyond

Gartner lays out the global IT market and business transformations that will dominate enterprises for years to come.

Photos courtesy of Thinkstock and Fotolia.

8. By 2015, 40 percent of Global 1000 organizations will use gamification as the primary mechanism to transform business operations.

Seventy percent of business transformation efforts fail due to lack of engagement. Gamification addresses engagement, transparency of work, and connecting employees' actions to business outcomes. Companies apply feedback, measurement and incentives — the same techniques that game designers use, to keep players interested — to achieve the needed engagement for the transformation of business operations. Diverse industry segments are already finding gamification effective, and Gartner predicts that the worldwide market will grow from $242 million in 2012 to $2.8 billion in 2016, with enterprise gamification eclipsing consumer gamification in 2013.



Share

View Other Slideshows

Sponsor Programming
Sponsor Programming